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Games On-demand Won’t Outplay VOD Anytime Soon
Video-on-demand has become a rapidly growing market in the pay-TV industry.
IMS Research
estimates that at the end of 2010, 13.2% of the world’s digital pay-TV subscribers were requesting VOD content via their set-top box. The number of pay-TV households using VOD services is forecast to triple over the next five years, from 53.9 million at the end of 2010 to 157.3 million at the end of 2015.
In a recently published study, “On-demand Services Business Models: Video, Games & Over-the-Top – 2011 edition,” IMS Research examines the types of services and content driving on-demand service revenues generated by pay-TV subscribers. In 2010, operators generated $4.3 billion in on-demand revenues, with traditional closed-network VOD accounting for 99.5%.
Anna Hunt, principal analyst and report author, states, “There is much interest from pay-TV operators in new revenue streams, so games on-demand and OTT integration into set-tops are getting quite a bit of attention. Nevertheless, traditional VOD services offering TV shows and movies will continue to be the main drivers for growth in on-demand revenues.” IMS Research forecasts that in 2016, closed-network VOD’s share will decrease to 94% of total on-demand revenues generated by pay-TV operators globally.
Games on-demand are forecast by IMS Research to generate $569 million in world revenues in 2016. Some telcos are currently opting to roll out the Xbox 360 as a secondary IP set-top box within a subscriber’s home, versus rolling out their own games on-demand offerings.
“Games on-demand via the set-top box is still a very nascent market,” adds Hunt. “This doesn’t mean that opportunity will not exist in the future, as the set-top box is becoming a more powerful and intelligent device under the TV set. Larger cable operators and telcos are definitely exploring options, such as launching more advanced games via their own IP networks.”
Posted on Mar 28, 2011
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